Garry's Mod Wiki

PolygonVertex

Description

A structure containing vertex information for use with surface.DrawPoly.

UV coordinates describe which part of a given texture should be drawn at a vertex - your graphics card's interpolator will fill in space between vertices. UV coords range from 0-1, with 0 being top/left and 1 being bottom/right. If you're using a texture these are mandatory.

You must pass a table of tables with this structure to the function. You need to pass at least 3 points.

Your points must be defined in a clockwise order. Otherwise, your shape will not render properly.

Members

number x
The x coordinate of the vertex.
number y
The y coordinate of the vertex.
number u
The u texture coordinate of the vertex. Can be left blank.
number v
The v texture coordinate of the vertex. Can be left blank.