PolygonVertex
Description
A structure containing vertex information for use with surface.DrawPoly.
UV coordinates describe which part of a given texture should be drawn at a vertex - your graphics card's interpolator will fill in space between vertices. UV coords range from 0-1
, with 0
being top/left and 1
being bottom/right. If you're using a texture these are mandatory.
You must pass a table of tables with this structure to the function. You need to pass at least 3 points.
Your points must be defined in a clockwise order. Otherwise, your shape will not render properly.