Garry's Mod Wiki

render.ComputeDynamicLighting

  Vector render.ComputeDynamicLighting( Vector position, Vector normal )

Description

Calculates the lighting caused by dynamic lights (such as DynamicLight and the Light Sandbox tool) for the specified surface. This will not include map ambient light.

See also render.ComputeLighting for a function that also includes map's ambient lighting.

Arguments

1 Vector position
The position to sample from.
2 Vector normal
The normal of the surface.

Returns

1 Vector
A vector representing the light at that point.