Garry's Mod Wiki

baseclass.Set

void baseclass.Set( string name, table tab )

Description

Add a new base class that can be derived by others. This is done automatically for:

  • widgets
  • panels
  • drive modes
  • entities
  • weapons
  • gamemodes (with prefix "gamemode_")

Arguments

1 string name
The name of this base class. Must be completely unique.
2 table tab
The base class.

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