Garry's Mod Wiki


  sound.Add( table soundData )


Creates a sound script. It can also override sounds, which seems to only work when set on the server.

You can find a list of common sound scripts that are shipped with the game by default here: Common Sounds.


1 table soundData
The sounds properties. See SoundData structure


Creates a sound script. It will automatically vary in pitch and be played in a given audio channel to better control which sounds mix with which sounds and how.

In this example, the file location could be: (Choose one)

  • garrysmod/sound/phx/explode03.wav
  • garrysmod/gamemodes/MyCoolGameMode/content/sound/phx/explode03.wav
  • garrysmod/addons/myCoolAddon/sound/phx/explode03.wav
  • garrysmod/addons/myCoolAddon/gamemodes/MyCoolGameMode/content/sound/phx/explode03.wav
sound.Add( { name = "big_explosion", channel = CHAN_STATIC, volume = 1.0, level = 80, pitch = {95, 110}, sound = "phx/explode03.wav" } )
Output: You can now play your custom sound script with Entity:EmitSound like so:
Entity( 1 ):EmitSound( "big_explosion" )