PLAYER:GetHandsModel
Description
Called on player spawn to determine which hand model to use
Returns
Example
Default action of player_default class
function PLAYER:GetHandsModel()
-- return { model = "models/weapons/c_arms_cstrike.mdl", skin = 1, body = "0100000" }
local playermodel = player_manager.TranslateToPlayerModelName( self.Player:GetModel() )
return player_manager.TranslatePlayerHands( playermodel )
end
Output: View model hands model is chosen according to player's player model.