Weapon:GetSlot
Description
Returns the slot of the weapon.
The slot numbers start from 0.
Returns
Example
How you could use this function to check if a weapon slot was empty or not.
function IsSlotEmpty( ply, slot )
slot = slot - 1 -- take away 1 from the slot number you want since it starts from 0
for _, v in ipairs( ply:GetWeapons() ) do -- get all the weapons the player has and loop through them
if v:GetSlot() == slot then return false end -- check if the slot is the slot you wanted to check, if it is, return false
end
return true -- otherwise return true
end