Garry's Mod Wiki


number Weapon:GetSlot()


Returns the slot of the weapon.

The slot numbers start from 0.


1 number
The slot of the weapon.


How you could use this function to check if a weapon slot was empty or not.

function IsSlotEmpty( ply, slot ) slot = slot - 1 -- take away 1 from the slot number you want since it starts from 0 for _, v in ipairs( ply:GetWeapons() ) do -- get all the weapons the player has and loop through them if v:GetSlot() == slot then return false end -- check if the slot is the slot you wanted to check, if it is, return false end return true -- otherwise return true end

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