Garry's Mod Wiki


  boolean Entity:IsInWorld()


Returns whether the entity is in the world (not inside a wall or outside of the map).

Internally this function uses util.IsInWorld, that means that this function only checks Entity:GetPos of the entity. If an entity is only partially inside a wall, or has a weird GetPos offset, this function may not give reliable output.


1 boolean
False if the entity is inside a wall or outside of the map, true otherwise.