baseclass.Get
Example
Inherits the weapon from weapon_csbasegun and calls its base functions
Gets the base class of an an object.
This is used not just by entities, but also by widgets, panels, drive modes, weapons and gamemodes (with "gamemode_" prefix).
The keyword DEFINE_BASECLASS translates into a call to this function. In the engine, it is replaced with:
self.BaseClass
to avoid infinite recursion.For more information, including usage examples, see the BaseClasses reference page.
Inherits the weapon from weapon_csbasegun and calls its base functions