GM:EntityTakeDamage
Description
Called when an entity takes damage. You can modify all parts of the damage info in this hook.
See GM:PostEntityTakeDamage if you wish to hook the final damage event.
Applying damage from this hook to the entity taking damage will lead to infinite loop/crash.
Arguments
Returns
Example
Explosion damage is reduced to players only.
Example
Players in vehicles takes halved damage.