Garry's Mod Wiki

Entity:GetChildren

  table Entity:GetChildren()

Description

Gets the children of the entity - that is, every entity whose move parent is this entity.

This function returns Entity:SetMoveParent children, NOT Entity:SetParent!

Entity:SetParent however also calls Entity:SetMoveParent.

This means that some entities in the returned list might have a NULL Entity:GetParent.

This also means that using this function on players will return their weapons on the client but not the server.

Returns

1 table
A list of movement children entities

Example

Example usage and output

-- ent is a prop_effect entity PrintTable( ent:GetChildren() )
Output:
1 = Entity [184][prop_dynamic]