Entity:GetChildren
Description
Gets the children of the entity - that is, every entity whose move parent is this entity.
This function returns Entity:SetMoveParent children, NOT Entity:SetParent!
Entity:SetParent however also calls Entity:SetMoveParent.
This means that some entities in the returned list might have a NULL Entity:GetParent.
This also means that using this function on players will return their weapons on the client but not the server.
Returns
Example
Example usage and output
Output: 1 = Entity [184][prop_dynamic]