Garry's Mod Wiki


table Entity:GetChildren()


Gets the children of the entity - that is, every entity whose move parent is this entity.

This function returns Entity:SetMoveParent children, NOT Entity:SetParent!

Entity:SetParent however also calls Entity:SetMoveParent.

This means that some entities in the returned list might have a NULL Entity:GetParent.

This also means that using this function on players will return their weapons on the client but not the server.


1 table
A list of movement children entities


Example usage and output

-- ent is a prop_effect entity PrintTable( ent:GetChildren() )
Output: 1 = Entity [184][prop_dynamic]

Page Links

Special Pages



Render Time: 40ms

DB GetPage 3
Generate Html 9
SaveChanges (1) 12
Render Body 0
Render Sidebar 13