Sets the operation to be performed on the stencil buffer values if the compare function was successful.
Simulates a push on the client's screen.
1 Angle PunchAngle
The angle in which to push the player's screen.
The returned color will not have the color metatable.
1 number hue
The hue in degrees from 0-360.
2 number saturation
The saturation from 0-1.
3 number value
The lightness from 0-1.