Garry's Mod Wiki


  NPC:AddRelationship( string relationstring )


Changes how an NPC feels towards another NPC. If you want to setup relationship towards a certain entity, use NPC:AddEntityRelationship.

Avoid using this in GM:OnEntityCreated to prevent crashing due to infinite loops. This function may create an entity with given class and delete it immediately after.


1 string relationstring
A string representing how the relationship should be set up. Should be formatted as "npc_class D enum numberPriority".


Spawns a manhack and makes it hate floor turrets.

local manhack = ents.Create( "npc_manhack" ) manhack:Spawn() manhack:AddRelationship( "npc_turret_floor D_HT 99" )