A panel that draws a sprite on the player's HUD with the given IMaterial, Color and rotation.
A shortcut for this is CreateSprite().
Derives from DPanel.
Gets the color the sprite is using as a modifier.
Gets the 2D rotation angle of the sprite, in the plane of the screen.
Sets the color modifier for the sprite.
Seems to be an unused feature. Does nothing.
Sets the 2D rotation angle of the sprite, in the plane of the screen.
Creates a DSprite with the
sent_ball material, and sets the color to cyan.
See Preview above.