PLAYER
Description
Enumerations used by Entity:SetAnimation
Values
PLAYER_IDLE | 0 | |
PLAYER_WALK | 1 | |
PLAYER_JUMP | 2 | |
PLAYER_SUPERJUMP | 3 | |
PLAYER_DIE | 4 | |
PLAYER_ATTACK1 | 5 | Player attack according to current hold type, used in SWEPs |
PLAYER_IN_VEHICLE | 6 | |
PLAYER_RELOAD | 7 | Player reload according to current hold type, used in SWEPs |
PLAYER_START_AIMING | 8 | |
PLAYER_LEAVE_AIMING | 9 |