PhysCollide
A PhysCollide holds collision data from VPhysics. These objects can be used to run (currently quite limited) collision tests, but do not represent actual physics objects.
Created by CreatePhysCollideBox or CreatePhysCollidesFromModel.
A PhysCollide holds collision data from VPhysics. These objects can be used to run (currently quite limited) collision tests, but do not represent actual physics objects.
Created by CreatePhysCollideBox or CreatePhysCollidesFromModel.