PhysCollide
A PhysCollide holds collision data from VPhysics. These objects can be used to run (currently quite limited) collision tests, but do not represent actual physics objects.
Created by CreatePhysCollideBox or CreatePhysCollidesFromModel.
Methods
PhysCollide:Destroy()
Destroys the PhysCollide object.
Checks whether this PhysCollide object is valid or not.
You should just use IsValid instead.