gameevent.Listen
Description
Add a game event listener.
Arguments
Example
Announce to everyone that a player has connected.
Example
This is a basic template for creating game_event listeners/hooks with the purpose of including all arguments / table variables for each game-event to make it easily known which values can be accessed and when: player_connect. player_connect is triggered at the exact moment they join the server.
Example
This is a basic template for creating game_event listeners/hooks with the purpose of including all arguments / table variables for each game-event to make it easily known which values can be accessed and when: player_disconnect. player_disconnect is triggered at the exact moment they disconnect from the server and will ALWAYS trigger regardless of whether they time-out, are kick/banned, client crashes, they click the X, they type quit in console, etc...
Example
This is a basic template for creating game_event listeners/hooks with the purpose of including all arguments / table variables for each game-event to make it easily known which values can be accessed and when: player_spawn. player_spawn is triggered when the player initially spawns, or respawns.
Example
This is a basic template for creating game_event listeners/hooks with the purpose of including all arguments / table variables for each game-event to make it easily known which values can be accessed and when: player_hurt. player_hurt is triggered when the player is injured or dies.
The SERVER receives 1 extra value - Priority.
Example
This is a basic template for creating game_event listeners/hooks with the purpose of including all arguments / table variables for each game-event to make it easily known which values can be accessed and when: player_hurt. player_hurt is triggered when the player is injured or dies.
The SERVER receives 1 extra value - Priority.
Example
This is a basic template for creating game_event listeners/hooks with the purpose of including all arguments / table variables for each game-event to make it easily known which values can be accessed and when: entity_killed. entity_killed is triggered when the player or entity dies.