Entity:GetMaterialType
Description
Returns the surface material type of this entity.
This can be approximated clientside via util.GetModelInfo.
Internally, all this does is return gamematerial
of the surface property on the first physics object of the entity. You can do this yourself using PhysObj:GetMaterial and util.GetSurfaceData.
Returns
Example
Prints the MAT_ enum name for every prop on the map.
Output: models/props_interiors/furniture_couch01a.mdl MAT_DIRT
models/props/cs_office/offinspd.mdl MAT_GLASS
models/props/cs_office/offinspf.mdl MAT_GLASS
models/props_wasteland/controlroom_desk001b.mdl MAT_METAL
models/props_junk/wood_crate002a.mdl MAT_WOOD
models/props_junk/wood_crate002a.mdl MAT_WOOD
models/props_junk/wood_crate001a_damaged.mdl MAT_WOOD
models/props_wasteland/controlroom_desk001a.mdl MAT_METAL
models/props_wasteland/controlroom_chair001a.mdl MAT_METAL
models/props_c17/tools_wrench01a.mdl MAT_METAL
models/props/cs_office/radio.mdl MAT_COMPUTER
models/props_junk/pushcart01a.mdl MAT_METAL
models/props_wasteland/kitchen_shelf001a.mdl MAT_METAL
models/props_wasteland/cafeteria_table001a.mdl MAT_WOOD
models/props_c17/furniturecouch001a.mdl MAT_DIRT
models/props_c17/furnituretable003a.mdl MAT_WOOD
models/combine_gate_vehicle.mdl UNKNOWN
models/props_junk/sawblade001a.mdl MAT_METAL
models/props/cs_office/offinspf.mdl MAT_GLASS
models/props_junk/wood_crate001a.mdl MAT_WOOD
...