This hook is predicted. This means that in singleplayer, it will not be called in the Client realm.
Called when a player makes contact with the ground after a jump or a fall.
1 Entity player
2 boolean inWater
Did the player land in water?
3 boolean onFloater
Did the player land on an object floating in the water?
4 number speed
The speed at which the player hit the ground
Return true to suppress default action
Explode players when they hit the ground too hard.