Entity:FireBullets
Description
Fires a bullet.
When used in a hook such as WEAPON:Think or WEAPON:PrimaryAttack, it will use Player:LagCompensation internally.
Lag compensation will not work if this function is called in a timer, regardless if the timer was made in a hook.
Due to how FireBullets is set up internally, bullet tracers will always originate from attachment 1.
Arguments
2 boolean suppressHostEvents = false
Has the effect of encasing the FireBullets call in SuppressHostEvents, only works in multiplayer.