render.MaterialOverride
Description
Sets the render material override for all next calls of Entity:DrawModel. Also overrides render.MaterialOverrideByIndex.
See render.WorldMaterialOverride, render.BrushMaterialOverride and render.ModelMaterialOverride for similar functions.
In certain scenarios such as during entity's shadow pass, using this function can cause unexpected side effects. See example below on how to deal with this.
Arguments
Example
Deal with shadow passes during entity rendering. This usually only applies to opaque renders (so not to ENT:DrawTranslucent).
Garry's Mod
Rust
Steamworks
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