entity_killed
Description
Called when an entity dies.
This is not called when a player dies using Player:KillSilent.
Parameters
Examples
Example
This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.
gameevent.Listen( "entity_killed" )
hook.Add( "entity_killed", "entity_killed_example", function( data )
local inflictor_index = data.entindex_inflictor // Same as Weapon:EntIndex() / weapon used to kill victim
local attacker_index = data.entindex_attacker // Same as Player/Entity:EntIndex() / person or entity who did the damage
local damagebits = data.damagebits // DAMAGE_TYPE - use BIT operations to decipher damage types...
local victim_index = data.entindex_killed // Same as Victim:EntIndex() / the entity / player victim
// Called when a Player or Entity is killed
end )