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GM:OnDamagedByExplosion

GM:OnDamagedByExplosion( Player ply, CTakeDamageInfo dmginfo )

Description

Called when a player has been hurt by an explosion. Override to disable default sound effect.

Arguments

1 Player ply
Player who has been hurt
2 CTakeDamageInfo dmginfo
Damage info from explsion

Example

Disables the high pitched ringing sound effect.

Note that this hook does not have a return value, and instead by default it calls Player:SetDSP( 35, false ) in the base gamemode.

hook.Add( "OnDamagedByExplosion", "DisableSound", function() return true end )

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