Entity:GetSequenceList
Example
Example showing table structure. Prints a list of player model sequences.
Output: 0 = ragdoll
1 = reference
2 = idle_all_01
3 = idle_all_02
4 = idle_all_angry
5 = idle_all_scared
6 = idle_all_cower
7 = cidle_all
8 = swim_idle_all
9 = sit
10 = menu_walk
11 = menu_combine
12 = menu_gman
13 = walk_all
-- The rest of the sequences