Garry's Mod Wiki

DModelPanel:SetLookAng

DModelPanel:SetLookAng( Angle ang )

Description

Sets the angles of the camera.

Arguments

1 Angle ang
The angles to set the camera to.

Example

Creates a model panel with Eli rotating normally and the camera angles rotating sideways.

BGPanel = vgui.Create("DPanel") BGPanel:SetPos(20, 20) BGPanel:SetSize(400, 400) BGPanel:SetBackgroundColor(Color(0, 0, 0, 255)) local mdl = vgui.Create("DModelPanel", BGPanel) mdl:SetSize(BGPanel:GetSize()) mdl:SetModel("models/eli.mdl") -- Position camera mdl:SetCamPos(Vector(0, 60, 36)) local yaw = 0 function mdl:LayoutEntity(ent) -- Point camera toward the look pos local lookAng = (self.vLookatPos-self.vCamPos):Angle() -- Rotate the look angles based on incrementing yaw value lookAng:RotateAroundAxis(Vector(0, 1, 0), yaw) -- Set camera look angles self:SetLookAng(lookAng) -- Make entity rotate like normal ent:SetAngles(Angle(0, RealTime()*30, 0)) yaw = yaw + 1 end
Output:

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