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constraint.Winch

Entity, Entity, Entity constraint.Winch( Player pl, Entity Ent1, Entity Ent2, number Bone1, number Bone2, Vector LPos1, Vector LPos2, number width, number fwd_bind, number bwd_bind, number fwd_speed, number bwd_speed, string material, boolean toggle )

Description

Creates a Winch constraint.

Arguments

1 Player pl
The player that will be used to call numpad.OnDown and numpad.OnUp.
2 Entity Ent1
First entity.
3 Entity Ent2
Second entity.
4 number Bone1
Bone of first entity (0 for non-ragdolls),
5 number Bone2
Bone of second entity (0 for non-ragdolls).
6 Vector LPos1
7 Vector LPos2
8 number width
The width of the rope.
9 number fwd_bind
The key binding for "forward", corresponding to an Enums/KEY
10 number bwd_bind
The key binding for "backwards", corresponding to an Enums/KEY
11 number fwd_speed
Forward speed.
12 number bwd_speed
Backwards speed.
13 string material
The material of the rope.
14 boolean toggle
Whether the winch should be on toggle.

Returns

1 Entity
Constraint. Can return nil. Will return false if the constraint could not be created.
2 Entity
rope. Will return nil if the constraint could not be created.
3 Entity
controller. Can return nil.

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