Garry's Mod Wiki

EF

Description

Values

EF_BONEMERGE1Performs bone merge on client side, merging bone positions of child entities (Entity:SetParent) with those of the parent, by bone names. The skeletons should have identical proportions, however it is not a requirement.
EF_BONEMERGE_FASTCULL128For use with EF_BONEMERGE. If this is set, then it places this ents origin at its parent and uses the parent's bbox + the max extents of the aiment. Otherwise, it sets up the parent's bones every frame to figure out where to place the aiment, which is inefficient because it'll setup the parent's bones even if the parent is not in the PVS.
EF_BRIGHTLIGHT2DLIGHT centered at entity origin.
EF_DIMLIGHT4Player flashlight.
EF_NOINTERP8
We advise against using this. It may be changed or removed in a future update. Seems to have no effect. Has been replaced with C_BaseEntity::IsNoInterpolationFrame().

Don't interpolate the next frame.

EF_NOSHADOW16Disables shadow.
EF_NODRAW32Prevents the entity from drawing and networking.
EF_NORECEIVESHADOW64Don't receive shadows.
EF_ITEM_BLINK256Makes the entity blink.
EF_PARENT_ANIMATES512Always assume that the parent entity is animating.
EF_FOLLOWBONE1024Internal flag that is set by Entity:FollowBone.
EF_NOFLASHLIGHT8192GMod-specific. Makes the entity not accept being lit by projected textures, including the player's flashlight.