Garry's Mod Wiki




EF_BONEMERGE1Performs bone merge on client side
EF_BONEMERGE_FASTCULL128For use with EF_BONEMERGE. If this is set, then it places this ents origin at its parent and uses the parent's bbox + the max extents of the aiment. Otherwise, it sets up the parent's bones every frame to figure out where to place the aiment, which is inefficient because it'll setup the parent's bones even if the parent is not in the PVS.
EF_BRIGHTLIGHT2DLIGHT centered at entity origin
EF_DIMLIGHT4Player flashlight
EF_NOINTERP8Don't interpolate the next frame
EF_NOSHADOW16Disables shadow
EF_NODRAW32Prevents the entity from drawing and networking.
EF_NORECEIVESHADOW64Don't receive shadows
EF_ITEM_BLINK256Makes the entity blink
EF_PARENT_ANIMATES512Always assume that the parent entity is animating
EF_FOLLOWBONE1024Internal flag that is set by Entity:FollowBone