WEAPON:GetViewModelPosition
Description
This hook allows you to adjust view model position and angles.
Arguments
Returns
Example
This moves and rotates the original viewmodel based on fixed offsets, changing its idle position in front of the player.
-- Adjust these variables to move the viewmodel's position
SWEP.IronSightsPos = Vector(9.49, 10.5, -12.371)
SWEP.IronSightsAng = Vector(12, 65, -22.19)
function SWEP:GetViewModelPosition(EyePos, EyeAng)
local Mul = 1.0
local Offset = self.IronSightsPos
if (self.IronSightsAng) then
EyeAng = EyeAng * 1
EyeAng:RotateAroundAxis(EyeAng:Right(), self.IronSightsAng.x * Mul)
EyeAng:RotateAroundAxis(EyeAng:Up(), self.IronSightsAng.y * Mul)
EyeAng:RotateAroundAxis(EyeAng:Forward(), self.IronSightsAng.z * Mul)
end
local Right = EyeAng:Right()
local Up = EyeAng:Up()
local Forward = EyeAng:Forward()
EyePos = EyePos + Offset.x * Right * Mul
EyePos = EyePos + Offset.y * Forward * Mul
EyePos = EyePos + Offset.z * Up * Mul
return EyePos, EyeAng
end