Garry's Mod Wiki


Entity:SetCollisionBoundsWS( Vector vec1, Vector vec2 )


Sets the collision bounds for the entity, which are used for triggers ( Entity:SetTrigger, ENTITY:Touch ), determining if rendering is necessary clientside, and collision ( If Entity:SetSolid set as SOLID_BBOX ).

Input bounds are in world coordinates! See also Entity:SetCollisionBounds.


1 Vector vec1
The first vector of the bounds.
2 Vector vec2
The second vector of the bounds.

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