Garry's Mod Wiki

Default Effects

This is a complete list of effects available to be used with util.Effect by default.

Engine Effects

Name Description Used Fields
ManhackSparks A large fountain of sparks Origin, Normal, Angles
TeslaZap Lightning Attachment, Entity, Origin, Scale
TeslaHitboxes The same body-spanning electrical zaps that come from ragdolls grabbed the supercharged gravity gun in hl2 Entity, Magnitude
CommandPointer The small red dot seen at the end of the hl2 RPGs laser beam Color, Origin
GunshipImpact A small pink pulse of energy, leftover from HL2 E3 demo, may not have been ever used. Origin
Smoke Creates a bunch of messed up smoke that can't be deleted, not recommended Origin, Angles, Entity, Attachment, Color
MuzzleFlash Makes a muzzle flash, SetFlags to change the appearance SetFlags
BoltImpact Creates crossbow bolts that are stuck into walls/objects Normal, Origin
RPGShotDown A large yellow flash and a metallic clanging sound Origin
GlassImpact A small spray of glass shards, like when you shoot breakable windows Normal, Origin
StunstickImpact A small flash and a few sparks Normal, Origin
PhyscannonImpact The orange lightning beam that comes out of the grav gun when you punt something Entity, Origin
HunterMuzzleFlash Exactly what it says it is Entity, Attachment
GunshipMuzzleFlash Exactly what it says it is Entity, Attachment
ChopperMuzzleFlash Exactly what it says it is Entity, Attachment
AirboatMuzzleFlash Exactly what it says it is Entity, Attachment
AR2Impact A small flash of energy on a surface Origin, Normal
AR2Explosion Pulse-rifle-schemed explosion. Origin, Normal, Radius
AR2Tracer Self-describing. Visible from all directions except under it. Origin (end pos), Scale, Flags (TRACER_FLAG_WHIZ), Start (start pos)
HelicopterTracer Similar to GunshipTracer effect Same as AirboatGunTracer + Flags
AirboatGunTracer Similar to the Pulse-rifle Tracer, only visible from above. Entity, Attachment, Scale, Origin
AirboatGunHeavyTracer Makes a bigger version of the Pulse-rifle Tracer. Same as AirboatGunTracer
GaussTracer Golden fading line Start, Origin, Scale, Flags (TRACER_)
HunterTracer Probably unused early version of Hunter Flechette trail. Same as GaussTracer
StriderTracer Similar to AR2 tracer Same as GaussTracer
GunshipTracer 2x the size of the pulse-rifle tracer Same as GaussTracer
HelicopterImpact Same as Impact, but without creating decals, and adding the AR2Impact effect and a sparkles effect. Everything from Impact
AirboatGunImpact Same as HelicopterImpact, but without sounds. Everything from Impact
Impact Makes a bullet impact effect, with respective effects for the material Entity, Origin (end pos), Start (start pos), SurfaceProp, DamageType, HitBox
Impact_GMOD Same as "Impact" but supports IMPACT_ flags Everything from Impact and Flags
ImpactGauss Same as Impact but with bigger (2x) impact effects. Everything from Impact
ImpactJeep Same as ImpactGauss. Everything from Impact
AntlionGib Sprays antlion innards everywhere Origin, Normal, Scale
CrossbowLoad A small burst of sparks Entity, Attachment
VortDispel A large green pulse of energy that travels along the ground Origin
ThumperDust A circle of dust that spreads outward Origin, Scale, Entity
StriderBlood Looks like a giant spray of turds, commonly used by mingebags in sandbox
StriderMuzzleFlash Muzzle flash of the striders pulse cannon
cball_explode A small flash and a bigger burst of sparks
cball_bounce A small flash and a burst of sparks
ImpactGunship Same as ImpactGauss, but with even bigger effects (3x) Everything from Impact
HL1ShellEject If Half-Life: Source is mounted, produces Half-Life: Source shells. Origin, Angles, Start, Entity, Flags (0 = shell, 1 = shotgun shell)
HL1Gib A spray of giblets, they may have missing models or textures if you haven't mounted Half-Life: Source correctly
HL1GaussWallImpact1 Origin, Magnitude
HL1GaussWallImpact2 Origin, Normal
HL1GaussWallPunchEnter Origin, Normal
HL1GaussWallPunchExit Origin, Normal, Magnitude
HL1GaussReflect Origin, Normal, Magnitude
HL1GaussBeamReflect Start, Origin, Flags (Acts as a bool. 0 = secondary fire, 1 = primary file)
HL1GaussBeam Entity, Origin, Flags (Acts as a bool. 0 = secondary fire, 1 = primary file)
EjectBrass_338Mag CSS bullet shells Origin, Angles, Flags (Acts as velocity)
EjectBrass_762Nato CSS bullet shells Origin, Angles, Flags (Acts as velocity)
EjectBrass_556 CSS bullet shells Origin, Angles, Flags (Acts as velocity)
EjectBrass_57 CSS bullet shells Origin, Angles, Flags (Acts as velocity)
EjectBrass_12Gauge CSS bullet shells Origin, Angles, Flags (Acts as velocity)
EjectBrass_9mm CSS bullet shells Origin, Angles, Flags (Acts as velocity)
CS_MuzzleFlash_X CSS X shaped muzzle flash Origin, Angles, Flags (Acts as velocity)
CS_MuzzleFlash CSS muzzle flash Origin, Angles, Flags (Acts as velocity)
MuzzleEffect HL2 muzzle flash Origin, Angles, Scale
MetalSpark The spark effect when a bullet strikes something made of metal Origin, Normal
ElectricSpark Appears to make a small puff of smoke. Use SetMagnitude to add sparks. Origin, Magnitude, Scale, Normal
Sparks Generic sparks, play with SetMagnitude, SetScale and SetRadius for desired effects Origin, Magnitude, Scale, Normal, Radius
waterripple Creates a water ripple on a water surface when origin is near water.
gunshotsplash A small splash, like when you fire a gun into water
watersplash A small splash, like when you toss a prop into water Origin, Scale
TracerSound Mimics "near miss" sounds, if the player was near the ray. Origin (end pos), Flags, Start, Attachment
ParticleTracer Used by the engine for util.ParticleTracer and util.ParticleTracerEx Origin, Entity, Start, HitBox, Flags (TRACER_FLAG_WHIZ)
Tracer The default bullet tracer effect Entity, Origin, Start, Attachment, Scale (velocity multiplier)
ShotgunShellEject Shotgun shells Entity, Origin, Angles
RifleShellEject SMG/Rifle shells Entity, Origin, Angles
ShellEject Pistol shells Entity, Origin, Angles
RagdollImpact Grey dust like when you shoot a ragdoll at a wall. Meant to hit clientside ragdolls as if they are hit by bullets. Origin, Start, DamageType
HelicopterMegaBomb A large, bright flash Origin
WaterSurfaceExplosion The explosion effect you get when you detonate grenades underwater
Explosion We all know exactly what this does Origin, Magnitude, Scale, Flags (list)
HunterDamage Sprays a bunch of flakes of material that resemble the hunters exoskeleton
BloodImpact A splatter of blood, the same one used when bullets hit a player Color, Normal, Origin, Scale
bloodspray A long spray of blood, set flags = 3, color = 0, scale = 6 for best results
WheelDust A large puff of barely visible brown dust. Used for Half-Life 2: Episode 2 Jalopy. Origin, Normal, Scale
ShakeRopes Supposed to shake ropes near given position. Magnitude, Origin, Radius
ParticleEffectStop Used internally to stop particle effects started by "ParticleEffect" effect.
ParticleEffect Spawns an orangebox particle effect, used internally by ParticleEffect and ParticleEffectAttach

Base Gamemode Effects

Name Description
dof_node Basic material effect used by depth of field effect.
ToolTracer The tool shoot effect used by the Tool Gun.

Sandbox Gamemode Effects

Name Description
balloon_pop Effect of a balloon popping.
entity_remove The sparks when you remove something
inflator_magic The sparks when you inflate a ragdoll
LaserTracer Laser shot effect usable by the turret tool.
phys_freeze The effect when you freeze something.
phys_unfreeze The effect when you unfreeze something.
propspawn The prop spawn effect when you spawn a prop (use effectdata:SetEntity( yourent ) )
selection_indicator Indicator effect used by the toolgun.
selection_ring Ring around used the selection_indicator effect.
wheel_indicator Indicator effect to show the direction of a wheel (used by the wheel toolgun).