Default Effects
This is a complete list of effects available to be used with util.Effect by default.
Engine Effects
| Name | Description | Used Fields |
|---|---|---|
| ManhackSparks | A large fountain of sparks | Origin, Normal, Angles |
| TeslaZap | Lightning | Attachment, Entity, Origin, Scale |
| TeslaHitboxes | The same body-spanning electrical zaps that come from ragdolls grabbed the supercharged gravity gun in hl2 | Entity, Magnitude |
| CommandPointer | The small red dot seen at the end of the hl2 RPGs laser beam | Color, Origin |
| GunshipImpact | A small pink pulse of energy, leftover from HL2 E3 demo, may not have been ever used. | Origin |
| Smoke | Creates a bunch of messed up smoke that can't be deleted, not recommended | Origin, Angles, Entity, Attachment, Color |
| MuzzleFlash | Makes a gun muzzle flash, SetFlags to change the appearance: 0 = AR2 1 = Shotgun muzzle flash 2 = SMG1 3 = SMG2 4 = Pistol 5 = Combine muzzleflash 6 = 357 7 = RPG muzzle 8 = Combine Turret 256=Bitflag (adds to others), firstperson effect. |
Origin, Angles, Entity, Attachment (if entity is set), SetFlags |
| BoltImpact | Creates crossbow bolts that are stuck into walls/objects | Normal, Origin |
| RPGShotDown | A large yellow flash and a metallic clanging sound | Origin |
| GlassImpact | A small spray of glass shards, like when you shoot breakable windows | Normal, Origin |
| StunstickImpact | A small flash and a few sparks | Normal, Origin |
| PhyscannonImpact | The orange lightning beam that comes out of the grav gun when you punt something | Entity, Origin |
| HunterMuzzleFlash | Exactly what it says it is | Entity, Attachment |
| GunshipMuzzleFlash | Exactly what it says it is | Entity, Attachment |
| ChopperMuzzleFlash | Exactly what it says it is | Entity, Attachment |
| AirboatMuzzleFlash | Exactly what it says it is | Entity, Attachment |
| AR2Impact | A small flash of energy on a surface | Origin, Normal |
| AR2Explosion | Pulse-rifle-schemed explosion. | Origin, Normal, Radius |
| AR2Tracer | Self-describing. Visible from all directions except under it. | Origin (end pos), Scale, Flags (TRACER_FLAG_WHIZ), Start (start pos) |
| HelicopterTracer | Similar to GunshipTracer effect |
Same as AirboatGunTracer + Flags |
| AirboatGunTracer | Similar to the Pulse-rifle Tracer, only visible from above. | Entity, Attachment, Scale, Origin |
| AirboatGunHeavyTracer | Makes a bigger version of the Pulse-rifle Tracer. | Same as AirboatGunTracer |
| GaussTracer | Golden fading line | Start, Origin, Scale, Flags (TRACER_) |
| HunterTracer | Probably unused early version of Hunter Flechette trail. | Same as GaussTracer |
| StriderTracer | Similar to AR2 tracer | Same as GaussTracer |
| GunshipTracer | 2x the size of the pulse-rifle tracer | Same as GaussTracer |
| HelicopterImpact | Same as Impact, but without creating decals, and adding the AR2Impact effect and a sparkles effect. |
Everything from Impact |
| AirboatGunImpact | Same as HelicopterImpact, but without sounds. |
Everything from Impact |
| Impact | Makes a bullet impact effect, with respective effects for the material | Entity, Origin (end pos), Start (start pos), SurfaceProp, DamageType, HitBox |
| Impact_GMOD | Same as "Impact" but supports IMPACT_ flags | Everything from Impact and Flags |
| ImpactGauss | Same as Impact but with bigger (2x) impact effects. |
Everything from Impact |
| ImpactJeep | Same as ImpactGauss. |
Everything from Impact |
| AntlionGib | Sprays antlion innards everywhere | Origin, Normal, Scale |
| CrossbowLoad | A small burst of sparks | Entity, Attachment |
| VortDispel | A large green pulse of energy that travels along the ground | Origin |
| ThumperDust | A circle of dust that spreads outward | Origin, Scale, Entity |
| StriderBlood | Looks like a giant spray of turds, commonly used by mingebags in sandbox | |
| StriderMuzzleFlash | Muzzle flash of the striders pulse cannon | |
| cball_explode | A small flash and a bigger burst of sparks | |
| cball_bounce | A small flash and a burst of sparks | |
| ImpactGunship | Same as ImpactGauss, but with even bigger effects (3x) |
Everything from Impact |
| HL1ShellEject | If Half-Life: Source is mounted, produces Half-Life: Source shells. | Origin, Angles, Start, Entity, Flags (0 = shell, 1 = shotgun shell) |
| HL1Gib | A spray of giblets, they may have missing models or textures if you haven't mounted Half-Life: Source correctly | |
| HL1GaussWallImpact1 | Origin, Magnitude | |
| HL1GaussWallImpact2 | Origin, Normal | |
| HL1GaussWallPunchEnter | Origin, Normal | |
| HL1GaussWallPunchExit | Origin, Normal, Magnitude | |
| HL1GaussReflect | Origin, Normal, Magnitude | |
| HL1GaussBeamReflect | Start, Origin, Flags (Acts as a bool. 0 = secondary fire, 1 = primary file) | |
| HL1GaussBeam | Entity, Origin, Flags (Acts as a bool. 0 = secondary fire, 1 = primary file) | |
| EjectBrass_338Mag | CSS bullet shells | Origin, Angles, Flags (Acts as velocity) |
| EjectBrass_762Nato | CSS bullet shells | Origin, Angles, Flags (Acts as velocity) |
| EjectBrass_556 | CSS bullet shells | Origin, Angles, Flags (Acts as velocity) |
| EjectBrass_57 | CSS bullet shells | Origin, Angles, Flags (Acts as velocity) |
| EjectBrass_12Gauge | CSS bullet shells | Origin, Angles, Flags (Acts as velocity) |
| EjectBrass_9mm | CSS bullet shells | Origin, Angles, Flags (Acts as velocity) |
| CS_MuzzleFlash_X | CSS X shaped muzzle flash | Origin, Angles, Flags (Acts as velocity) |
| CS_MuzzleFlash | CSS muzzle flash | Origin, Angles, Flags (Acts as velocity) |
| MuzzleEffect | HL2 muzzle flash | Origin, Angles, Scale |
| MetalSpark | The spark effect when a bullet strikes something made of metal | Origin, Normal |
| ElectricSpark | Appears to make a small puff of smoke. Use SetMagnitude to add sparks. | Origin, Magnitude, Scale, Normal |
| Sparks | Generic sparks, play with SetMagnitude, SetScale and SetRadius for desired effects | Origin, Magnitude, Scale, Normal, Radius |
| waterripple | Creates a water ripple on a water surface when origin is near water. | |
| gunshotsplash | A small splash, like when you fire a gun into water | |
| watersplash | A small splash, like when you toss a prop into water | Origin, Scale |
| TracerSound | Mimics "near miss" sounds, if the player was near the ray. | Origin (end pos), Flags, Start, Attachment |
| ParticleTracer | Used by the engine for util.ParticleTracer and util.ParticleTracerEx | Origin, Entity, Start, HitBox, Flags (TRACER_FLAG_WHIZ) |
| Tracer | The default bullet tracer effect | Entity, Origin, Start, Attachment, Scale (velocity multiplier) |
| ShotgunShellEject | Shotgun shells | Entity, Origin, Angles |
| RifleShellEject | SMG/Rifle shells | Entity, Origin, Angles |
| ShellEject | Pistol shells | Entity, Origin, Angles |
| RagdollImpact | Grey dust like when you shoot a ragdoll at a wall. Meant to hit clientside ragdolls as if they are hit by bullets. | Origin, Start, DamageType |
| HelicopterMegaBomb | A large, bright flash | Origin |
| WaterSurfaceExplosion | The explosion effect you get when you detonate grenades underwater | |
| Explosion | We all know exactly what this does | Origin, Magnitude, Scale, Flags (list) |
| HunterDamage | Sprays a bunch of flakes of material that resemble the hunters exoskeleton | |
| BloodImpact | A splatter of blood, the same one used when bullets hit a player | Color, Normal, Origin, Scale |
| bloodspray | A long spray of blood, set flags = 3, color = 0, scale = 6 for best results | |
| WheelDust | A large puff of barely visible brown dust. Used for Half-Life 2: Episode 2 Jalopy. | Origin, Normal, Scale |
| ShakeRopes | Supposed to shake ropes near given position. | Magnitude, Origin, Radius |
| ParticleEffectStop | Used internally to stop particle effects started by "ParticleEffect" effect. | |
| ParticleEffect | Spawns an orangebox particle effect, used internally by ParticleEffect and ParticleEffectAttach |
Base Gamemode Effects
| Name | Description |
|---|---|
| dof_node | Basic material effect used by depth of field effect. |
| ToolTracer | The tool shoot effect used by the Tool Gun. |
Sandbox Gamemode Effects
| Name | Description |
|---|---|
| balloon_pop | Effect of a balloon popping. |
| entity_remove | The sparks when you remove something |
| inflator_magic | The sparks when you inflate a ragdoll |
| LaserTracer | Laser shot effect usable by the turret tool. |
| phys_freeze | The effect when you freeze something. |
| phys_unfreeze | The effect when you unfreeze something. |
| propspawn | The prop spawn effect when you spawn a prop (use effectdata:SetEntity( yourent ) ) |
| selection_indicator | Indicator effect used by the toolgun. |
| selection_ring | Ring around used the selection_indicator effect. |
| wheel_indicator | Indicator effect to show the direction of a wheel (used by the wheel toolgun). |
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