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Returns the entity's velocity.

Actually binds to CBaseEntity::GetAbsVelocity() on the server and C_BaseEntity::EstimateAbsVelocity() on the client. This returns the total velocity of the entity and is equal to local velocity + base velocity.
This can become out-of-sync on the client if the server has been up for a long time.


1 Vector
The velocity of the entity.

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