umsg.Start
Description
We advise against using this. It may be changed or removed in a future update.
You should be using net instead
Starts a new usermessage.
Usermessages have a limit of only 256 bytes!
Arguments
2 Player filter = nil
If passed a player object, it will only be sent to the player, if passed a CRecipientFilter of players, it will be sent to all specified players, if passed
nil (or another invalid value), the message will be sent to all players.
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