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Called when a player has been hit by a trace and damaged (such as from a bullet). Returning true overrides the damage handling and prevents GM:ScalePlayerDamage from being called.


1 Player ply
The player that has been hit
2 CTakeDamageInfo dmginfo
The damage info of the bullet
3 Vector dir
Normalized vector direction of the bullet's path
4 table trace
The trace of the bullet's path, see Structures/TraceResult


1 boolean
Override engine handling

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