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navmesh.SetPlayerSpawnName

navmesh.SetPlayerSpawnName

navmesh.SetPlayerSpawnName( string spawnPointClass )

Description

Sets the classname of the default spawn point entity, used before generating a new navmesh with navmesh.BeginGeneration.

Arguments

1 string spawnPointClass
The classname of what the player uses to spawn, automatically adds it to the walkable positions during map generation.

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