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table util.TraceEntity( table tracedata, Entity ent )


Runs a trace using the entity's collisionmodel between two points. This does not take the entity's angles into account and will trace its unrotated collisionmodel.

Clientside entities will not be hit by traces.


1 table tracedata
Trace data. See Structures/Trace
2 Entity ent
The entity to use


1 table
Trace result. See Structures/TraceResult


From sandbox/gamemode/prop_tools.lua, this checks if there are any entities inside our entity

local trace = { start = ent:GetPos(), endpos = ent:GetPos(), filter = ent } local tr = util.TraceEntity( trace, ent ) if ( tr.Hit ) then -- Do stuff end

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