Entity:SetPreventTransmit
Description
Prevents the server from sending any further information about the entity to a player.
You must also call this function on a player's children if you would like to prevent transmission for players. See Entity:GetChildren.
This does not work for nextbots unless you recursively loop their children and update them too.
Issue Tracker: 1736
Issue Tracker: 1736
When using this function, Entity:SetFlexScale will conflict with this function. Instead, consider using Entity:SetFlexScale on the client.
Arguments
Example
This will loop through all children entities of the ent passed and stop networking them too. Works with nextbots/players