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ENTITY:Touch

  ENTITY:Touch( Entity entity )

Description

Called every tick for every entity being "touched".

See also ENTITY:StartTouch and ENTITY:EndTouch.

For physics enabled entities, this hook will not be ran while the entity's physics is asleep. See PhysObj:Wake.

Arguments

1 Entity entity
The entity that touched it.

Example

function ENTITY:Touch(entity) self:EmitSound("ambient/explosions/explode_" .. math.random(1, 9) .. ".wav") self:Remove() end