ENTITY:Touch
Description
Called every tick for every entity being "touched". Touching is usually detected via AABB intersection checks using entity's collision bounds.
Entities like triggers would be using the touch hooks for their function.
See Entity:PhysicsCollide for physics based collision events.
See also ENTITY:StartTouch and ENTITY:EndTouch.
For physics enabled entities, this hook will not be ran while the entity's physics is asleep. See PhysObj:Wake.