void util.Effect( string effectName, CEffectData effectData, boolean allowOverride = true, any ignorePredictionOrRecipientFilter = nil )
Creates an effect with the specified data.
When dispatching an effect from the server, some values may be clamped for networking optimizations. Visit the Set accessors on CEffectData to see which ones are affected.
You will need to couple this function with IsFirstTimePredicted should you use this in a .
1 string effectName
The name of the effect to create.
2 CEffectData effectData
The effect data describing the effect.
3 boolean allowOverride = true
Whether Lua-defined effects should override engine-defined effects with the same name for this/single function call.