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Entity:SetPhysicsAttacker( Player ent, number timeLimit = 5 )


Sets the player who gets credit if this entity kills something with physics damage within the time limit.

This can only be called on props.


1 Player ent
Player who gets the kills. Setting this to a non-player entity will not work.
2 number timeLimit = 5
Time in seconds until the entity forgets its physics attacker and prevents it from getting the kill credit.

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