Entity:SetModelScale
Description
Uniformly scales the model of the entity, if the entity is a Player or an NPC the hitboxes will be scaled as well.
To resize the entity non-uniformly, along any axis, use Entity:EnableMatrix instead.
For some entities (Such as prop_physics and anim type Scripted Entities), calling Entity:Activate after this will scale the collision bounds and PhysObj as well; be wary as there's no optimization being done internally and highly complex collision models might crash the server.
Client-side trace detection seems to mess up if deltaTime is set to anything but zero. A very small decimal can be used instead of zero to solve this issue.
If your old scales are wrong, use Entity:SetLegacyTransform as a quick fix.
( 0, Vector( scale, scale, scale ) ) instead.Arguments
Example
From the "Biggify" option of right clicking an npc
Garry's Mod
Rust
Steamworks
Wiki Help