Entity:CreateBoneFollowers
Description
Creates bone followers based on the current entity model.
Bone followers are physics objects that follow the visual mesh. This is what is used by prop_dynamic
for things like big combine doors for vehicles with multiple physics objects which follow the visual mesh of the door when it animates.
Be mindful that bone followers create a separate entity (phys_bone_follower
) for each physics object.
You must call Entity:UpdateBoneFollowers every tick for bone followers to update their positions.
This function only works on
anim
, nextbot
and ai
type entities.Arguments
1 table bone_whitelist = nil
If set, a whitelist of bone names to create bone followers for. If a models' bone name is not in this list, a bone follower entity will not be created for it.
This was recently added in version (2024.05.14). It might only be available on the Dev Branch right now.