Entity:CreateBoneFollowers
Entity:CreateBoneFollowers()
Description
Creates bone followers based on the current entity model.
Bone followers are physics objects that follow the visual mesh. This is what is used by prop_dynamic
for things like big combine doors for vehicles with multiple physics objects which follow the visual mesh of the door when it animates.
You must call Entity:UpdateBoneFollowers every tick for bone followers to update their positions.
This function only works on
anim
type entities.