Garry's Mod Wiki



timer.Simple( number delay, function func )


Creates a simple timer that runs the given function after a specified delay.

For a more advanced version that you can control after creation, see timer.Create.

Timers use CurTime internally. Due to this, they won't advance while the client is timing out from the server or on an empty dedicated server due to hibernation. (unless sv_hibernate_think is set to 1)


1 number delay
How long until the function should be ran (in seconds). Use 0 to have the function run in the next GM:Think.
2 function func
The function to run after the specified delay.


Print "Hello World" after 5 seconds.

timer.Simple( 5, function() print( "Hello World" ) end )
Output: Hello World


Spawns 5 zombies and creates a timer.Simple that removes them in 11, 12, 13, 14, and 15 seconds.

for i = 1, 5 do local zombie = ents.Create("npc_zombie") zombie:SetPos( Vector( i * 40, 0 , 250 ) ) zombie:Spawn() timer.Simple( 10 + i, function() zombie:Remove() end ) end
Output: --11 seconds into game 1st zombie disappears

--12 seconds into game 2nd zombie disappears


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