GM:FinishMove
This hook is predicted. This means that in singleplayer, it will not be called in the Client realm.
Description
Called after GM:Move, applies all the changes from the CMoveData to the player.
See Game Movement for an explanation on the move system.
Arguments
Returns
1 boolean
Return true to suppress default engine behavior, i.e. declare that you have already moved the player according to the move data in a custom way.