PLAYER
Description
This page describes all default fields for a player class.
Parameters
string DisplayName
The 'nice' name of the player class for display in User Interface and such.
number WalkSpeed
How fast to move when not running
Default: 400
number RunSpeed
How fast to move when running/sprinting
Default: 600
number SlowWalkSpeed
How fast to move when slow walking, which is activated via the +walk keybind.
Default: 200
number CrouchedWalkSpeed
Multiply walk speed by this when crouching
Default: 0.3
number DuckSpeed
How fast to go from not ducking, to ducking
Default: 0.3
number UnDuckSpeed
How fast to go from ducking, to not ducking
Default: 0.3
number JumpPower
How powerful a jump should be
Default: 200
boolean CanUseFlashlight
Can the player use the flashlight
Default: true
number MaxHealth
Max health we can have
Default: 100
number MaxArmor
Max armor the player can have
Default: 0
number StartHealth
How much health we start with
Default: 100
number StartArmor
How much armour we start with
Default: 0
boolean DropWeaponOnDie
Do we drop our weapon when we die
Default: false
boolean TeammateNoCollide
Do we collide with teammates or run straight through them
Default: true
boolean AvoidPlayers
Automatically swerves around other players
Default: true
boolean UseVMHands
Uses viewmodel hands
Default: true