This page describes all default fields for a player class.
The 'nice' name of the player class for display in User Interface and such.
How fast to move when not running
How fast to move when running/sprinting
Multiply walk speed by this when crouching
How fast to go from not ducking, to ducking
How fast to go from ducking, to not ducking
How powerful a jump should be
Can the player use the flashlight
Max health we can have
How much health we start with
How much armour we start with
Do we drop our weapon when we die
Do we collide with teammates or run straight through them
Automatically swerves around other players
Uses viewmodel hands