gameevent
Used to interface with the built-in game events system.
All Serverside gameevents are networked and called clientside. It could happen that a gameevent is called twice because of this like OnRequestFullUpdate.
The following is a list of all available game events.
- achievement_earned
- achievement_event
- break_breakable
- break_prop
- client_beginconnect
- client_connected
- client_disconnect
- entity_killed
- flare_ignite_npc
- freezecam_started
- game_newmap
- hide_freezepanel
- hltv_cameraman
- hltv_changed_mode
- hltv_changed_target
- hltv_chase
- hltv_fixed
- hltv_message
- hltv_rank_camera
- hltv_rank_entity
- hltv_status
- hltv_title
- host_quit
- OnRequestFullUpdate
- player_activate
- player_changename
- player_connect
- player_connect_client
- player_disconnect
- player_hurt
- player_info
- player_say
- player_spawn
- ragdoll_dissolved
- server_addban
- server_cvar
- server_removeban
- server_spawn
- show_freezepanel
- user_data_downloaded