Entity:SetBoneMatrix
Description
Sets the bone matrix of given bone to given matrix. See also Entity:GetBoneMatrix. Will cause a uncatchable error when used on __INVALIDBONE__
bones. Can be caught with if ent:GetBoneName(boneid) == "__INVALIDBONE__" then
Despite existing serverside, it does nothing.
Arguments
Example
Example usage of the function.
Aim at an NPC and enter "bones_cl" into your console.