render.OverrideBlendFunc
render.OverrideBlendFunc( boolean enabled, number srcBlend, number destBlend, number srcBlendAlpha = nil, number destBlendAlpha = nil )
Description
We advise against using this. It may be changed or removed in a future update.
Use render.OverrideBlend instead.
Overrides the internal graphical functions used to determine the final color and alpha of a rendered texture.
See also render.OverrideAlphaWriteEnable.
Doing surface draw calls with alpha set to 0 is a no-op and will never have any effect.
Arguments
2 number srcBlend
The source color blend function BLEND enum. Determines how a rendered texture's final color should be calculated.
4 number srcBlendAlpha = nil
The source alpha blend function BLEND enum. Determines how a rendered texture's final alpha should be calculated.
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Updated: A Long Time Ago
Updated: A Long Time Ago