IMesh:DrawSkinned
Recently Added
This was recently added in version (2026.02.25). It might only be available on the Dev Branch right now.
Description
Renders the mesh with the active matrix and given bone matrices.
Arguments
2 boolean multiply = false
If set, multiplies given matrices with currently active matrix (cam.GetModelMatrix).
Example
Example usage. Draws a dancing cube using skeletal animation at maps 0, 0, 0 position. (gm_construct's spawn)
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