IMesh:DrawSkinned
Description
Renders the mesh with the active matrix and given bone matrices.
Arguments
2 boolean multiply = false
If set, multiplies given matrices with currently active model matrix (cam.GetModelMatrix). This incurs a performance hit.
Example
Example usage. Draws a dancing cube using skeletal animation at maps 0, 0, 0 position. (gm_construct's spawn)
Garry's Mod
Rust
Steamworks
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