Garry's Mod Wiki

ents.FindByClass

  table ents.FindByClass( string class )

Description

Gets all entities with the given class, supports wildcards.

This function returns a sequential table, meaning it should be looped with ipairs instead of pairs for efficiency reasons.

This works internally by iterating over ents.GetAll. ents.FindByClass is always faster than ents.GetAll or ents.Iterator.

Arguments

1 string class
The class of the entities to find, supports wildcards.

Asterisks (*) are the only wildcard supported.

Returns

1 table
A table containing all found entities

Example

Prints the location of every prop on the map.

for k, v in ipairs( ents.FindByClass( "prop_*" ) ) do print( v:GetPos() ) end
Output: The location of each prop on the map. In gm_construct, the output might be as follows:
-2936.288818 -1376.545532 -73.852913 -2943.928467 -1375.800171 -84.964996 -2932.637695 -1288.051636 -76.791924 -2064.000000 -183.000000 -179.216003 -2384.000000 -183.000000 -179.216003 -2704.000000 -183.000000 -179.216003 -1744.000000 -183.000000 -179.216003 -1424.000000 -183.000000 -179.216003 -3019.895020 -1095.824829 -78.900757