PhysObj:UpdateShadow
Description
Unlike PhysObj:SetPos and PhysObj:SetAngles, this allows the movement of a physobj while leaving physics interactions intact.
This is used internally by the motion controller of the Gravity Gun , the +use pickup and the Physics Gun, and entities such as the crane.
This is the ideal function to move a physics shadow created with Entity:PhysicsInitShadow or Entity:MakePhysicsObjectAShadow.
Arguments
3 number frameTime
The frame time to use for this movement, can be generally filled with FrameTime or ENTITY:PhysicsSimulate with the deltaTime.
Can be set to 0 when you need to update the physics object just once.