DModelPanel:SetDirectionalLight
Description
Sets the directional lighting used on the rendered entity.
Arguments
Example
Displays a model panel with no directional lighting. Dr. Kleiner is only lit by the ambient light set by DModelPanel:SetAmbientLight.
-- Black background panel
BGPanel = vgui.Create("DPanel")
BGPanel:SetPos(20, 20)
BGPanel:SetSize(400, 400)
BGPanel:SetBackgroundColor(Color(0, 0, 0, 255))
local mdl = vgui.Create("DModelPanel", BGPanel)
mdl:SetSize(BGPanel:GetSize())
-- Setup model and camera
mdl:SetModel("models/kleiner.mdl")
mdl:SetCamPos(Vector(20, 20, 60))
mdl:SetLookAt(Vector(0, 0, 60))
-- Make Kleiner pace
mdl:GetEntity():SetSequence(mdl:GetEntity():LookupSequence("pace_all"))
-- Disable directional lighting
mdl:SetDirectionalLight(BOX_TOP, Color(0, 0, 0))
mdl:SetDirectionalLight(BOX_FRONT, Color(0, 0, 0))
-- Spin around faster and play animation
function mdl:LayoutEntity(ent)
ent:SetAngles(Angle( 0, self.LastPaint*60, 0))
self:RunAnimation()
end
Output: 
